Altar
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02 - Benches and Chairs were modelled with the same Houdini asset to practice some basic procedural modelling.

02 - Benches and Chairs were modelled with the same Houdini asset to practice some basic procedural modelling.

03 - Ivy on the walls was made in Houdini following Alexandre Stroukoff's great Udemy course on the subject.

03 - Ivy on the walls was made in Houdini following Alexandre Stroukoff's great Udemy course on the subject.

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Video

Floor Material - Substance Designer

Floor Material - Substance Designer

Trim Texture - ZBrush / Substance Painter [Used for all architectural elements except floor and walls]

Trim Texture - ZBrush / Substance Painter [Used for all architectural elements except floor and walls]

Wall Material - Substance Designer

Wall Material - Substance Designer

Finally got around to finishing this one (for now). Used this project to get to know Houdini's procedural modelling tools while creating assets for ivy, benches and chairs.

[Alexandre Stroukoff's Udemy course was especially helpful - can recommend if you have a basic understanding of vector math.]

Foliage was something I wanted to tackle for a while, finally got around to create a couple of assets (namely ivy and fern) and supplemented it with Megascans grass.

Song in the video is by Ross Budgen, thank you for releasing beautiful music for free!

And thanks again to Alexandre Stroukoff and Indie-Pixel
for their great courses as well!

https://www.indie-pixel.com/
https://www.artstation.com/astroukoff

Enjoy :)