Atrium

Atrium - Environment Video

Wireframes 1

Wireframes 1

Wireframes 2

Wireframes 2

The Material is composed of tiling albedo, roughness and normal textures, as well as mesh specific curvature and normal maps.
Macro UV variance is added via slightly varying the albedo hue and value.
Wetness and moss can be applied via vertex painting.

The Material is composed of tiling albedo, roughness and normal textures, as well as mesh specific curvature and normal maps.
Macro UV variance is added via slightly varying the albedo hue and value.
Wetness and moss can be applied via vertex painting.

Using photos I took in Porto, Portugal I recreate a place I visited - Mosteiro da Serra do Pilar.

Referencing the photos really closely while modeling, I took some liberties when it came to texturing and shading it.
Since I wanted to experiment with the look, I set up a Master Material from which all the stone assets inherit, which
allowed me to quickly try different surfaces and colors. Vertex Colors for Wetness and Moss helped break up some of the
monotony of the duplicated meshes.

Upgrading UE4 to 4.18 helped with setting tone through colors and volumetrics.

Thank you for the wonderful stone textures:
https://www.unrealengine.com/marketplace/gametextures-material-pack
http://www.michalorzelek.com/

Thank you for the wonderful music:
Peter Sandberg - https://www.youtube.com/watch?v=fpnl7GWkT54

--EDIT--
The environment recently got a Project Spotlight in the UE4 Community - thank you for that as well! :)