AVP Tools - Asset Management
This tool allows artists to adjust camera actors in the editor:
- Create a custom named new actor
- Import camera settings from a PNG file (xml-based metadata)
- Adding custom offsets to a set of cameras
- Overlay an image to easily match concepts / views

This tool allows artists to adjust camera actors in the editor:
- Create a custom named new actor
- Import camera settings from a PNG file (xml-based metadata)
- Adding custom offsets to a set of cameras
- Overlay an image to easily match concepts / views

Tags are metadata used to categorize and publish assets. 
- Available tags are stored and maintained via data table (json)
- Adjust tags per asset (set)
- Visualize tags matching all or only a subset of selected assets
- Customizable quick selection

Tags are metadata used to categorize and publish assets.
- Available tags are stored and maintained via data table (json)
- Adjust tags per asset (set)
- Visualize tags matching all or only a subset of selected assets
- Customizable quick selection

This tool creates all the necessary AVP-specific assets and references them accordingly to immediately get started with level art and lighting. 
- Level 
- Reflection setup
- AVP data assets
- Thumbnail
- Folder Structure

This tool creates all the necessary AVP-specific assets and references them accordingly to immediately get started with level art and lighting.
- Level
- Reflection setup
- AVP data assets
- Thumbnail
- Folder Structure

To adjust lighting more easily and visualize the resulting lighting situations in editor more easily, this tool provides quick access to all necessary and supported elements without the need for manual outliner and property navigation in the level.

To adjust lighting more easily and visualize the resulting lighting situations in editor more easily, this tool provides quick access to all necessary and supported elements without the need for manual outliner and property navigation in the level.

These tools are used to create and maintain actors and metadata across the project. They are aimed to decrease maintenance times, keep assets up to date and be able to react to new features more easily.
I was in charge of
- feature refinement and definition
- creating the necessary functionality via UE Blueprints and Python scripts / Python Unreal API
- UI